![]() ![]() Instead I’d just like to describe in broad strokes what I experienced in the test run and provide some commentary on why I think these are fascinating developments at what is already a cutting-edge theatrical production.Īny of you who were at the show last week probably noticed some changes on the set: the 5th floor autopsy room was closed stewards were posted in new places something was going on in the padded cell there were “missing” posters and ads for a photo exhibition scattered around the set. ![]() ![]() But I won’t go into particular detail about plot, locations, elements, because while what I participated in was just an experiment, there’s always the possibility that the project may return in some form in the future, for more testing, or maybe some of what I got to do may be integrated into the show and I’d hate to have ruined the surprises. The written teasers I posted earlier actually all happened - the latter two are tidbits from interactions with a new character. The NYT article covers much of what I saw. I feel incredibly fortunate to have been invited to participate and provide feedback in extensive conversations with the Punchdrunk and Media Lab staff who are bringing this project to life. The test run I was present for last Tuesday was among the first during a week-long set of experiments with the technology and new show content that have been developed in the collaboration. Now that you’ve had the chance to read about Punchdrunk’s collaboration with MIT Media Lab in this rather disappointing New York Times article, I am excited to share with you the reason that I didn’t immediately post a recap of my twenty-fifth visit to Sleep No More: I had the honor and privilege to be a live participant in the project’s blending of a Sleep No More performance with an online, interactive component. Well if this isn’t my most overhyped blog post ever. ![]()
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